If you look at all of the JS glue code for the single call to console.log above, you’ll see that there is a lot of overhead. Engines have spent a lot of time optimizing this, and more work is underway. Yet this problem still exists. It doesn’t affect every workload, but it’s something every WebAssembly user needs to be careful about.
Hello. I have recently been spending a lot of time dithering. In image processing, dithering is the act of applying intentional perturbations or noise in order to compensate for the information lost during colour reduction, also known as quantisation. In particular, I’ve become very interested in a specific type of dithering and its application to colour palettes of arbitrary or irregular colour distributions. Before going into detail however, let’s briefly review the basics of image dithering.
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